Empty Can

''Someone forgot to throw away their trash. Remember kids, it's important to recycle. Stepping on it creates noise to your left and right.''

Overview
The Empty Can is a League 1 trap which makes noises and does moderate damage to the player when stepping on it. The noises will travel up to two tiles away on the same floor, and will attract any Guard Doges in the area.

Strategy
Empty Cans work very well to lure Guard Doges, so generally it is best to put them within two tiles of one or more Guard Doges on the same floor, in the hopes of trapping any burglars. However, they also do a respectable amount of damage, so another strategy could be to put them along a burglar's path, but nowhere near any Guard Doges, in an attempt to spook them, thereby making them run away into other traps. Generally, it is best to avoid stepping on them entirely. If you do trigger one, though, the best option of escape is to travel vertically, since the noise only travels on the same floor as the Empty Can. However, you should consider waiting for a little while, instead of traveling immediately, since you can use Empty Cans to determine the location of Guard Doges who come running towards the sound. You can use these in conjunction with Traffic Lights, with more pairs of them on the entire vertical floor, so that the player is essentially forced to hop between them until a traffic light turns green, or get arrested. If this happens to you, it's generally a good idea to just escape.

Rarity in Manors
Empty Cans are used extremely frequently in early and mid-game, since they're the most reliable noise trap and is also easy to upgrade (unlike Toy Hammer). In late-game, however, they get used less and are mostly replaced by Toy Hammers and other noise traps, since experienced players can bypass Empty Cans easily.